The twelfth gunner is a filler, a resin terrain piece from Scibor. The original ten gunners from a box of irondrakes, plus a metal character, left me one short from the number needed for a unit in Dragon Rampant gaming. Rather than use a metal musician I went for this rocky dwarf face. It will double up as a bit of scatter terrain, or an objective marker, in other games.
Monday, 28 November 2016
When I started painting my new dwarf army I never really thought about adding slayers, as I always viewed them as nice background but mediocre models. When I picked up a complete dwarf army on a forum sale, it happened to contain a few slayer models and I had a really close look at them. Some of them I immediately sold but a handful I thought to myself, these are actually quite nice models. They don't really match the ferocity of the artwork, but they were not too bad and would make a change from painting armour. So I put together a small unit of just seven figures, with the eighth a proxy or filler model of a dragon's head (eight being needed for games of Saga). I slowly painted the unit but never got round to the dragon head, thinking I should use a real slayer. I toyed with the idea of trying to pick up a Gotrek model from ebay, or maybe one of the Avatars of War models, but in the end gave up trying to bag a bargain.
Wednesday, 16 November 2016
For painting I primed white, a thin coat of a pale flesh and then used two colours to glaze on some shading. A red brown for some simple flesh tones, and a blue grey for some deeper shading. By mixing the two I got a good range of different tones. The blue grey also served as a foundation for the hairy bits. Once the basic shading was complete I added a few highlights using a thinned white, then glazed again to bring back the fleshy colour. Finally I added some darker blue glaze to the hair, then some black glaze, picked out the face details and the veins, painted the cobbles and it was done.
Sunday, 13 November 2016
The first skirmish would be fought using the Warhammer 8th edition rules, though I had the softback Warriors of Chaos army book, which was 6th or 7th edition. We played a scenario from the General's Handbook, which was a straight-forward battle but with the chance of lightning hitting units at the start of each turn, causing damage and preventing them from moving.
The battle ended in typical Warhammer fashion, with practically every unit destroyed. Both sets of knights had crushed everything in their path, Vorghan had valiantly led his troops into battle, and much blood had been spilled to honour the gods. They (somehow) decreed it was a narrow victory to Sven, but were so disgusted with his feeble performance that he was gifted with stupidity. Both armies were rewarded with reinforcements - Sven would be joined by three skullcrushers while Vorghan attracted a chariot. After totting up the points we realised this was already a bit skewed, so Matt valiantly sacrificed a unit of spawn, to make it a little more balanced in future encounters. We felt that neither general had proven worthy of reward, but Vorghan's knights had been valorous combatants and would gain a small reward. And the raging storm? It had no effect whatsoever - only in the last turn did lightning strike, and then harmlessly into the ground.
Monday, 7 November 2016
For sale - one very nicely painted Dark Angels starter force. I put this up on ebay last week, it didn't sell, so here we go again at a reduced starting price. Please spread the word if you know of anyone who might be interested. Here's the ebay link.
Posted by Old Fogey at 15:38
Friday, 4 November 2016
I am about to embark on a mini campaign down in the dungeon with the dice rolling maestro Matt. It's loosely based on the Path to Glory campaign from the Age of Sigmar General's Handbook - though we certainly will not be playing that ruleset and have made quite a few little tweaks to how it will play out. The first step in the campaign is to pick a warband. We both chose chaos forces and both elected to roll randomly for our starting force rather than choosing from the available options. We also both chose to start with the least powerful Lord option to maximise the number of units generated. I ended up with a Beast Shaman, 10 hounds, 12 warriors, 20 marauders, 5 knights and 5 horsemen. I will probably split the hounds unit into two as shown in the photo. It reminds me of the old battalion boxsets.
The basic idea behind the campaign is to accumulate glory points. These are earned in battle, 3 points gained for a major victory, 2 points for a minor victory and 1 point for a draw or loss. To keep it short and interesting we will play until one side reaches 7 or more points. At that stage we will fight a final battle, The Monolith, again lifted from the handbook.
We will use the tables and charts from the campaigns, tweaking them as necessary to fit our own purposes, as we will be playing Warhammer Fantasy Battle to begin with, maybe tossing in some Fantastic Saga or Dragon Rampant along the way. It's deliberately unplanned at this stage - we have a starting roster each, the first game scheduled and a rough idea of how it will end. By my calculations we will get between three and seven games before the final confrontation, so about a month or so of weekly gaming seems about right.
I have recently blogged on Vorghan the Slayer and the shaman and knights, these additional photos complete the picture. They are not new figures, they have all appeared on the blog in ages past, but it seemed a good idea to have a group photo while I was preparing them for their trip to the Chaos Wastes. Notice the marauder unit happily mixes together new and old versions of the figures.
Onward to glory........